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Fallout new vegas 9mm
Fallout new vegas 9mm




  • Goodsprings - Inside Doc Mitchell's house, there's a broken one on top of the Sunset Sarsaparilla crate that can be repaired and taken with a Repair skill of 25.
  • Found on various merchants and traders all throughout the Mojave Wasteland.
  • Commonly found on White Legs tribals in Zion Canyon.
  • Clair's house - Hidden on the floor underneath the shelf.
  • Andy Scabb carries a 9mm submachine gun.
  • Durability (number of attacks before breaking) Damage per attack (damage per projectile)
  • Vance's 9mm submachine gun, a unique variant of the 9mm SMG.
  • 9mm SMG light bolt - Increases rate of fire by 30%.
  • 9mm SMG drums - Adds +30 rounds per magazine.
  • The 9mm submachine gun can fire a total of about 2,745 standard rounds, the equivalent of 92 reloads (or 46 reloads when modified with drum magazines) from full condition before breaking. In addition to losing much of its damage to the target's damage threshold, the high spread of the SMG requires the Courier to be at close range for all of the rounds fired to impact on the target. However, it shares the common weakness of most automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the Damage Threshold system.

    fallout new vegas 9mm fallout new vegas 9mm

    With the light bolt modification, this weapon deals 200 damage-per-second. The 9mm submachine gun has existed as early as 1932. The 9mm rounds are common and lightweight, making it even easier to spray-and-pray. The 9mm submachine gun is a small, yet capable weapon, able to empty a full magazine in under three seconds.






    Fallout new vegas 9mm