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In another world, this would be the only game bearing the name Final Fantasy 13. Heavensward continued to improve, refine and add to the redeemed Final Fantasy 14.
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Then, when you have high-caliber visuals and a score worthy of the Final Fantasy name to accentuate the experience, A Realm Reborn offered a world that different types of players will want to explore for a long time. Characters are equally customizable at every stage of play: drop an ax and grab a bow, and your Marauder shifts seamlessly into an Archer. There is not one, not two, but five mission types that play to different styles of progression, from community quests to straight-up grinding. Most remarkable is just how easy it is to play your own way. The classes are versatile and easily interchangeable, the battle system is as intuitive, and the world is a vibrant mix of classic Final Fantasy features. First launched as a buggy nightmare that even the director called a cataclysmic flop, Final Fantasy 14: A Realm Reborn saved both the game and the financial stability of Square-Enix itself. Victory snatched from the jaws of defeat - that’s Final Fantasy 14.
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